So Many Rocks, So Little Time

I changed the rocks so that when you smash them, they don’t just immediately turn into “drops” that you can collect. Instead, they turn into randomly smaller rocks. And you can continue to smash them into smaller rocks until they’re small enough for you to pick up.

This didn’t seem like a big change as I was writing the code, but it turned out to be an important milestone — it’s the first time when I was testing the game that it started to feel fun. Something about the randomness of the pieces of rock flying out into space and chasing after them actually feels like a game.

Check out version over on the releases page.

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