Shots Fired

I added code to handle mouse click events. Clicking now fires, which is cool enough that I thought it was worth calling it version 0.0.1.0. It feels much more like the beginnings of a game now. I just had to work out some math for rotations and learn about how BabylonJS’s coordinate system deals with parent/child meshes. Pretty straightforward, which is refreshing.

Check out version 0.0.1.0 here.

Latest version here.

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