So much work to do! We’re pretty much rebuilding Ladon from the ground up in the first months of 2016. I’m excited.
I had a nice conversation this morning with someone interested in learning game programming. He asked me a good question: “Can all programming languages do the same things?” That’s a pretty important question and the full, “true” answer probably lies hidden underneath many layers of mathematical theory. The short answer that I gave him was “Almost.” I think that’s a fair answer, but I decided to elaborate in a blog post, since the real answer is very complicated and might be interesting to anyone looking to be a programmer.
If you’ve been reading this blog for a year or more, you might catch the sarcasm in the title of this post. Last December, I posted “Here Comes 2015,” which was all about the big things that were going to happen this year. It took a longer than I expected, but we got through it all and launched the Kickstarter, finally, in November.
The Ladon Device is finally going to make its debut on Kickstarter on November 11th at 11:00 AM. We’ve been working very long hours leading up to this. The game’s visuals are at the level we’ve wanted from the beginning, we have amazing vocal talent already recording story elements, Garrett‘s art is looking beautiful as Josh syncs it up with the narration, and the music we have to work with is way beyond what we had hoped for.
The “beam” weapons have been hogging the spotlight because they’re just so pretty. It’s time for the projectile weapons to get some attention! I spent some time improving their look by making them scale and change color based on damage. I flew down to a really dark spot to show off the lighting. I think it’s a big improvement.
I played around with the lighting on the beams, too, and I think they look better. I’ll capture them in the next video. The big priority right now is getting those background tiles to look interesting.
I’m not sure how it happened, but it’s October. We’ve been saying “Coming this Fall” for a long time, and suddenly, it’s Fall. We plan to launch our Kickstarter campaign this month, which is both exciting and terrifying. Today, though, we have a new gameplay video! It has been a while, so there is a lot of new stuff going on. This is the first video showing the ship build screen, a bunch of new ship tiles, and a tease of our “clan” concept. Enjoy!
At long last, ship building is a reality in Ladon. We’ve got a legitimate ship building screen. It’s very minimalist at the moment. The currently selected tile is shown to the left and the spots where that tile can be placed are shown as the glowing hexagons around the ship. Different tiles have different restrictions about where they can connect. In general, the most expensive and hard-to-craft tiles will have the most attachment points.
We are thrilled to announce today that The Ladon Device will feature the music of Culture Prophet! Culture Prophet is the electronic brainchild of Michael Barksdale and has a sound that we think is a perfect accompaniment for smashing through waves of alien death machines.