Are All Programming Languages Created Equal?

Happy 2016, everyone.

So much work to do!  We’re pretty much rebuilding Ladon from the ground up in the first months of 2016.  I’m excited.

I had a nice conversation this morning with someone interested in learning game programming.  He asked me a good question: “Can all programming languages do the same things?”  That’s a pretty important question and the full, “true” answer probably lies hidden underneath many layers of mathematical theory.  The short answer that I gave him was “Almost.”  I think that’s a fair answer, but I decided to elaborate in a blog post, since the real answer is very complicated and might be interesting to anyone looking to be a programmer.

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Kickstarter: 11/11

The Ladon Device is finally going to make its debut on Kickstarter on November 11th at 11:00 AM.  We’ve been working very long hours leading up to this.  The game’s visuals are at the level we’ve wanted from the beginning, we have amazing vocal talent already recording story elements, Garrett‘s art is looking beautiful as Josh syncs it up with the narration, and the music we have to work with is way beyond what we had hoped for.

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Pretty Projectiles

The “beam” weapons have been hogging the spotlight because they’re just so pretty.  It’s time for the projectile weapons to get some attention!  I spent some time improving their look by making them scale and change color based on damage.  I flew down to a really dark spot to show off the lighting.  I think it’s a big improvement.

I played around with the lighting on the beams, too, and I think they look better.  I’ll capture them in the next video.  The big priority right now is getting those background tiles to look interesting.

Sneak Peak

Work is officially underway on the Kickstarter video.  Josh is putting Garrett‘s story art together and blending it beautifully with layered transitions.  Have a look!

This is the style of what you’ll be watching for the first minute (or so) of the video, as the pilot narrates the story’s exposition.  It’s also how the cut-scenes in the game will look.

A Big Month

I’m not sure how it happened, but it’s October.  We’ve been saying “Coming this Fall” for a long time, and suddenly, it’s Fall.  We plan to launch our Kickstarter campaign this month, which is both exciting and terrifying.  Today, though, we have a new gameplay video!  It has been a while, so there is a lot of new stuff going on.  This is the first video showing the ship build screen, a bunch of new ship tiles, and a tease of our “clan” concept.  Enjoy!

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Time to Build

At long last, ship building is a reality in Ladon. We’ve got a legitimate ship building screen. It’s very minimalist at the moment. The currently selected tile is shown to the left and the spots where that tile can be placed are shown as the glowing hexagons around the ship. Different tiles have different restrictions about where they can connect. In general, the most expensive and hard-to-craft tiles will have the most attachment points.

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