Here be Dragons! Or Maybe Just Some Annoying Triangle Things

It took about a month to get all the “foundation” pieces built, like procedural generation and entity state management. With those done, I was finally able to add some enemies to battle. They are loaded and saved along with all the space rocks, using all that foundation stuff.

They can’t hurt you yet, because the player’s ship has no collisions and no hitpoints. But they’re fun to shoot at and they have a nice explosion effect. Mining and combat are the two big pieces of gameplay, and those are both working now. That’s a relief, but I am way behind schedule. The end of March will be the half-way point and this game is not half done.

Mine some resources *AND* blast some baddies in version

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