“Going Pro” as a Game Developer

It’s not the writing part that’s hard. What’s hard is sitting down to write.

Steven Pressfield

That’s a quote I came across a few years ago and it really stuck with me. Mr. Pressfield was talking about actual writing, as in novels, but it applies to any creative pursuit. With a game, the hard part isn’t solving the various algorithms, creating the artwork, or even the game design itself. The hard part is sitting down every day and just doing the work. Yesterday, I did what he calls “going pro.”

I love the way he describes going pro. It’s not some big ceremony. It’s just the simple moment when your hobby becomes your job. All you have to do is stop saying “I want to make a game” and start treating making a game, full time. So, yesterday, I left my job as a software engineer at a huge telecom company and started my new job as a game developer.

I’ve given myself six months to finish Ladon. That’s not long but I seem to work best with a deadline. It forces me to keep the scope of the project small. I’ve also learned, the hard way, that six months is enough to make a game. If you’re planning a truly “indie” game project, the best advice I can give you is to pick something that you can get done in a few months – six at most.

Here’s what I have to start with – a working prototype of a pretty cool game idea. Check it out on the releases page, version 0.3.5.0. My job now is to make that prototype into something that’s fun, interesting, and original.

Lots of updates to come. Thanks for coming along on this adventure.

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