I initially used
Continue reading “Using IndexedDB for Save-Game Data”
localStorage for storing they player’s save-games. That works, but has a size limit of about 5MB (although it’s hard to find consistent documentation on this). Ladon’s save data can grow well beyond that, so I started looking at other options.
The first time I decided to make Ladon was somewhere around 2010, I think. It was just an idea for a hobby project then. I was working full time at an engineering start-up and had a very small amount of time each day to work on a hobby project. I made some progress but abandoned it pretty quickly.
Continue reading “Yet Another Thing I Wish I Had Known Before Starting Ladon”
I spent some time cleaning up nagging performance stuff and got the framerate back up over 200 FPS during normal gameplay. Also discovered that if you die (happens if the cockpit of the ship is destroyed), the game crashes. You say “bug,” I say “feature.”
Check out version 0.4.5.6 on the releases page.
I finished another really difficult chunk of work. Enemies can now damage your ship, the damage done is saved, and lots of bugs are fixed. It was so exhausting that I don’t even feel like going into all the details!
Instead, I just want to mention this incredibly insightful and somewhat saddening bit of wisdom that I came across:
Continue reading “What Happens If I Actually Finish This Project?”