Ladon’s First Pre-Alpha Release!

I did a lot of code cleanup this week in preparation for the first true release of Ladon. It’s a “release” because it’s actually going out to people, but it’s still very far from being an actual game. My very generous friends have volunteered their time to play around with Ladon at this early stage and share their feedback.

The version is 0.3.6.1 and I went through a heavy code cleanup. The on-screen text is now using the 3D text class I wrote recently in the BabylonJS forum, which was a huge performance improvement.

If you, dear reader, would also like to play the early version, you can do so right here and you can leave feedback in the comment section, below.

“Going Pro” as a Game Developer

It’s not the writing part that’s hard. What’s hard is sitting down to write.

Steven Pressfield

That’s a quote I came across a few years ago and it really stuck with me. Mr. Pressfield was talking about actual writing, as in novels, but it applies to any creative pursuit. With a game, the hard part isn’t solving the various algorithms, creating the artwork, or even the game design itself. The hard part is sitting down every day and just doing the work. Yesterday, I did what he calls “going pro.”

Continue reading ““Going Pro” as a Game Developer”