Pretty Projectiles

The “beam” weapons have been hogging the spotlight because they’re just so pretty.  It’s time for the projectile weapons to get some attention!  I spent some time improving their look by making them scale and change color based on damage.  I flew down to a really dark spot to show off the lighting.  I think it’s a big improvement.

I played around with the lighting on the beams, too, and I think they look better.  I’ll capture them in the next video.  The big priority right now is getting those background tiles to look interesting.

Sneak Peak

Work is officially underway on the Kickstarter video.  Josh is putting Garrett‘s story art together and blending it beautifully with layered transitions.  Have a look!

This is the style of what you’ll be watching for the first minute (or so) of the video, as the pilot narrates the story’s exposition.  It’s also how the cut-scenes in the game will look.

A Big Month

I’m not sure how it happened, but it’s October.  We’ve been saying “Coming this Fall” for a long time, and suddenly, it’s Fall.  We plan to launch our Kickstarter campaign this month, which is both exciting and terrifying.  Today, though, we have a new gameplay video!  It has been a while, so there is a lot of new stuff going on.  This is the first video showing the ship build screen, a bunch of new ship tiles, and a tease of our “clan” concept.  Enjoy!

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